![]() ![]() Among the features tied to WDDM 2.0 are DX12’s explicit memory management and dynamic resource indexing, both of which wouldn’t have been nearly as performant under WDDM 1.3. Microsoft has not released too many details on WDDM 2.0 so far – more information will be released around GDC 2015 – but WDDM 2.0 is based around enabling DirectX 12, adding the necessary features to the kernel and display drivers in order to support the API above it. In fact WDDM 2.0 is the biggest change to WDDM since the driver model was introduced in Windows Vista, and as a result DirectX 12 itself represents a very large overhaul of the Windows GPU ecosystem. Like Microsoft’s last couple of DirectX 11 minor version upgrades, DirectX 12 goes hand-in-hand with a new version of the Windows Display Driver Model, WDDM 2.0. But as of now everything is far enough along that we can finally get a reasonable look at what DirectX 12 is capable of.įrom a technical perspective the DirectX 12 API is just one part of a bigger picture. There are still bugs, and performance and compatibility is subject to change. As a result today’s preview should be taken as just that: an early preview. Windows 10 itself is still feature-incomplete, so what we’re looking at here today doesn’t even qualify as beta software. The Current State of DirectX 12 & WDDM 2.0Īlthough DirectX 12 is up and running in the latest public release of Windows 10, it and many of its related components are still under development.
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